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Endgame Hunt · Planetes Protocol (Savage)

Savage Omega Planetes: Full Hunt Guide

Savage Omega is the hardest hunt in Monster Hunter Wilds — a 35-minute raid-style event quest with all attacks from the start and a huge HP pool. Bring Thunder, chain energy shields, and master the tighter Delta Attack check.

Updated 2026-07-01OmegaSavageEndgameThunder

Savage Omega Planetes: Full Hunt Guide

The Savage Omega event quest isn't just a harder Omega — the tempered variant hits harder, has all its attacks from the start, and can even learn from defeated foes, reflecting its adaptive, machine-like lore. This is by far the most difficult hunt in Monster Hunter Wilds.

This guide covers what's different in the Savage hunt, its new attacks and counters, community-tested tips, and loadouts for tanks, DPS, healers, and solo players. I've covered all of Omega's normal movesets in the Omega Planetes guide — here we only go over the differences and new moves. First, the basics.

Overview

The Savage hunt is the event quest "Planetes Protocol (Savage)", unlocked after clearing the normal version (Invader from the Stars) and reaching HR 100. It has a 35-minute timer and is tuned as a four-player raid; soloing is possible but extremely challenging. It rewards the classic tank–healer–2 DPS structure: a shielded weapon draws enmity, a Wide Range healer keeps everyone alive, and two DPS wound and break legs (and sometimes take enmity to let the tank recover). Clearing with Support NPCs is very viable — often more reliable than SOS.

Health scaling: In single player, Savage Omega has 100,000 HP. From 2 to 4 players it's a flat 180,000 HP (Support NPCs count as players). So unless you want a challenge, a solo hunt or a full 4-player party (friends or Support Hunters) is the easiest path.

Weakness & Targets

Weak points are the head, all four legs, and the exposed sensor on its back. Thunder is the biggest weakness — hitzone 25 on the head, 20 per leg. For weapon matchups: blunt (Hammer/Hunting Horn) prefers the forelegs (65 hitzone); slashing gets the best returns on the backlegs (60 hitzone). The head is the universal weak spot — but only hit it when you intend to take enmity.

Phase 1

Savage Omega can already use late-phase attacks from the start, including multi-target Rocket Punch and the Starboard/Larboard Wave Cannon. His cardinal Flamethrower fires twice with rotated direction — keep evading or blocking.

  • Ice Blast (new) — he stands still and his underside glows white before releasing a frost shockwave; a hit inflicts Frostblight and immobilizes you. Sheathe and sprint away the moment you see the white glow. Cleansers remove Frostblight, but blocking (any shield weapon or Hunting Horn) is most effective.

Immediately focus-strike his face after the first multi-laser burst to create an energy shield. Do your first mount this phase too — leaving the head wound for the tank to break creates a second shield. Break the glowing Omega-Micro for a third. With at least 3 energy shields in phase 1, you can drain his health fast and push to the next phase.

Phase 2

Before entering phase 2, send one person in first (or just yourself if solo) — Omega targets the first person with Mustard Bombs. Stay mounted on your Seikret, head into the inner room, and get to the left corner so the bomb hits the wall and leaves no puddle, keeping the arena clean.

He enters Pantokrator (enrage) mode as normal — wound the legs and break them with focus strike; 3 leg breaks end enrage. But Savage Omega heals its leg wounds if they aren't destroyed, so always pop the glowing weak points as they appear. If he stays enraged too long, he starts a stomping rampage — three tremor-causing stomps followed by three Flamethrowers. Run out of range until it ends.

Phases 3 & 4

Movesets are largely the same as the normal hunt but much faster and harder-hitting, and the Nerscylla clone DPS check is far tighter. The best approach: take the group to the left side of the arena, where 3 Malboros spawn one after another. Clutch-claw them close so Nerscylla swings at you and gets paralyzed — played well, that's 3 clean damage openings and a much higher success rate.

Right after the Delta Attack, Omega is within reach of the breakable wall on his right and the boulder on his head — pull them both, but drop the wall first or he may dash away. From here he performs most attacks three times in a row, so stay on guard.

In phase 4 he repeats Pantokrator and spams laser, bomb, and flame attacks. Attempt a second mount for an opening and a shield. If you've focused the legs, expect a leg break soon — breaking a leg causes a topple, exposing the sensor on his back. Leg breaks also drop a shield generator you can save to protect the group in danger. He has about 35% health in phase 4 — break 2+ legs and knock him out of enrage and he'll go down quickly.

Recommended Builds

BuildMain / SecondKey Skills & Notes
Support Hunting HornG. Resounding Galahad (Guardian Arkveld) / Artian "Omiltika" (Paralysis)Attack Up L, Defense Up L, and Sonic Barrier (50% party damage negation) — spam it after buffing. The Artian horn's All Ailments Negated melody counters Frostblight and Nerscylla paralysis. 3pc Apex α gives the Lord's Favor group skill (attack up on each melody).
DPS Heavy BowgunThunderblitz Cannon / Blazing MitranThunder ammo for damage, Paralysis ammo to open windows on Omega and Nerscylla; the fire gun carries Flame and Thunder ammo. Elemental Artian guns can open more deco options.
All-round soloMost melee (e.g. Charge Blade)Divine Blessing, Fire Resistance, Evade Extender, Quick Sheathe for survival; Agitator + Latent Power for affinity/damage; Partbreaker to break legs fast for an easier final phase. Swap in any elemental weapon with at least an elemental-attack deco.

Key Terms

Frostblight — from the new Ice Blast; immobilizes you. Prevent it by sheathing and running, cure with Cleansers, or block it.

Shield Generator — dropped by breaking a leg in phase 4; deploy it to shield the group on demand.

RULE · Quick Takeaway — Read the normal Omega guide first. Bring Thunder, stack energy shields early, keep leg wounds popped (Savage heals them), and paralyze the Nerscylla clone with clutch-clawed Malboros to beat the tighter DPS check. Break legs in phase 4 to topple him and end the hardest fight in Wilds.