Lance Build
✓ Official · NixzxinAether Pike · Thunder Element
Equipment
- Element Infusion
- Thunder +30
- Atk / Aff Infusions
- Attack ×3
- Gogma Focus
- Element — Element +50 / Affinity −5%
- Reinforcements
- Attack +12Attack +12Sharpness +50Attack +9Attack +9Attack +12 · Attack +12 · Sharpness +50 · Attack +9 · Attack +9
- Set Bonus Skill
- Gogmapocalypse
- Group Skill
- Lord's Soul
Skills
- Agitatorat cap5/5
- Weakness Exploitat cap5/5
- Counterstrikeat cap3/3
- Divine Blessingat cap3/3
- Guard Upat cap3/3
- Maximum Mightat cap3/3
- Adaptabilityat cap2/2
- Adrenaline Rush2/5
- Aquatic/Oilsilt Mobilityat cap2/2
- Bind Resistance2/3
- Guard2/3
- Peak Performance2/5
- Speed Eating2/3
- Burst1/5
- Master's Touchat cap1/1
- 4 pcGogmapocalypseLevel I effect is increased, and you gain a temporary damage barrier. (Barrier reactivates after cooldown.)
- 3 pcLord's SoulBoosts attack and lowers defense but lets you survive one lethal hit. Afterwards, boosts defense and res.
Game plan
A Thunder-element Lance that turtles into the weak point and never leaves it. The Gogma Artian runs Element Focus with a Thunder infusion for 480 thunder, while the Ironwall weapon decos (Guard, Guard Up) let you block almost anything and keep poking. The loop is pure Perfect Guard → counter-thrust: tank the hit, answer with the Leaping/Grand Thrust, and reposition with the power-guard advance so the lance tip stays glued to a thunder-weak part. Weakness Exploit 3 from the twin Tenderizers plus Master's Touch keep sharpness and crit up through long block-counter chains, and the triple Gogmapocalypse pieces keep attack maxed. Counterstrike turns every chip-damage block into bonus raw.