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Hammer

Hammer Build

Official · Nixzxin

Bound Admonition · Doshaguma / Fulgur / Rey

RawEndgameBound Admonition
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Equipment

Hammer
Weapon
Bound Admonition
Element Infusion
Sleep +10
Atk / Aff Infusions
Attack ×3
Gogma Focus
Attack — Attack +10 / Affinity −15%
Reinforcements
Attack +12 · Attack +12 · Attack +9 · Attack +9 · Sharpness +50
Set Bonus Skill
Doshaguma's Might
Group Skill
Lord's Soul
3 Attack Jewel III [3]3 Critical Jewel II [2]3 empty
Head
G. Fulgur Helm β
3 Challenger Jewel [3]1 Protection Jewel [1]
Chest
Rey Sandmail γ
1 Protection Jewel [1]
Arms
Gogmazios Vambraces α
2 Counter Jewel [2]1 Shockproof Jewel [1]
Waist
Rey Sandcoil γ
Legs
Gogmazios Greaves α
3 Chain Jewel [3]2 Counter Jewel [2]1 Protection Jewel [1]
Talisman
Appraised Talisman
Focus1Evade Window2
2 Counter Jewel [2]

Skills

set group at cap wasted
  • OffenseAgitatorat cap5/5
  • OffenseLatent Powerat cap5/5
  • AttackAttack Boost3/5
  • AttackCounterstrikeat cap3/3
  • DefenseDivine Blessingat cap3/3
  • AttackMaximum Mightwasted +13/3
  • AffinityCritical Boost2/5
  • UtilityEvade Window2/5
  • AttackPeak Performance2/5
  • OffenseBurst1/5
  • OffenseFocus1/3
  • UtilityShock Absorberat cap1/1
Set Skills
  • Doshaguma's Might
    Temporarily grants attack +10 after a successful Power Clash or Offset attack
    2 pc
  • Fulgur Anjanath's Will
    Grants an additional Stamina Gauge.
    2 pc
  • Gogmapocalypse
    Increases elemental attack when large monsters become enraged.
    2 pc
  • Rey Dau's Voltage
    Moderately extends the activation time of the Latent Power skill.
    2 pc
Group Skills
  • Lord's Soul
    Boosts attack and lowers defense but lets you survive one lethal hit. Afterwards, boosts defense and res.
    3 pc

Game plan

The bread and butter is Follow-up Spinslam. After a successful offset with Upswing Charge or Mighty Charge Upswing, go into Follow-up Spin, then Follow-up Spinslam 2 for massive damage on a downed monster. Stay locked on the head for KO uptime, and use the sleep window from the infusion to set up a second burst phase when the monster goes down.